The Daily True-Crime Puzzle

How to play
GUILTY or NOT?

One real Canadian criminal case every day. You read the facts, you hear both sides, and you decide. Then the game shows you what the court actually did.

Every case in GUILTY or NOT? is a genuine Canadian criminal case, reproduced from the reported decision rather than invented for the game. The names are replaced with neutral descriptors while you are deciding, so nothing gives the answer away. The real style of cause and the citation appear only after you have rendered your verdict.

It takes about two minutes. It is free, there is nothing to install, and it runs in any browser on your phone or your desktop.

Play today's case

The five steps

  1. Read the brief

    You get the facts of the case as the court had them. No verdict, no outcome, no hints in the framing.

  2. Weigh both sides

    The Crown's argument sits on one side and the defence's on the other, laid out position by position so neither is dressed up as the stronger one.

  3. Read the issue

    One sentence, stated neutrally, naming the question the case actually turns on. It is the last thing you read before you rule, and it never tells you which way the court went.

  4. Render your verdict

    Guilty, or not guilty. Your time is recorded quietly while you decide, and you can see how the rest of the bench voted once you have committed.

  5. See what the court did

    The actual decision, the court's reasoning, and the citation, so you can go and read the case yourself if it interests you.

Scoring, streaks and rank

Every case is worth the same: 100 points for a correct verdict — one that matches what the court actually decided. A wrong verdict scores nothing. You rule on the daily case once a day under your Judge name; cases from the Court Archives never touch your score.

What moves your total is the streak: the number of days in a row you have called the daily case correctly. Every day of streak you bring into a case adds 10 points to a correct verdict, up to a cap of twenty days — so a long run is worth three times a cold start. A wrong verdict resets your streak to zero, and so does missing a day.

Your streak going inA correct verdict earns
No streak100
1 day110
5 days150
10 days200
20 days or more300

The judicial ranks

Your points add up over every case you have ever heard, and they carry you up the bench — named for the courts a Canadian judge actually sits on, from a first appointment to the Chief Justice of Canada.

RankPoints
Justice of the Peace0
Ontario Court Judge1,000
Superior Court Justice4,000
Justice of Appeal12,000
Supreme Court Justice30,000
Chief Justice70,000

The robes are real: the dark green sash of an Ontario justice of the peace, the red sash of the Ontario Court of Justice, the Superior Court's gold sun badge, the black gown and red sash of a three-judge panel at the Court of Appeal for Ontario, and the Supreme Court of Canada's own black-and-red design, worn by all nine judges.

Each promotion is marked with a Robing Ceremony: you are robed in the regalia of your new rank and seated on the bench. From then on your robes appear beside your Judge name, on the leaderboard and beside your score, which also shows how far you are from the next rank.

There is no easy pile and no hard pile. Every case is chosen the same way — for cases where a careful reader could reasonably go either way. If the answer were obvious from the facts, it would not be in the game.

Where the cases come from

Cases are drawn from reported Canadian decisions: Supreme Court of Canada judgments, appellate rulings and trial decisions from courts of record. Every case is a genuine published court decision, decided under Canadian law by a Canadian court — this is true crime, not legal fiction. Facts and arguments are condensed for gameplay without changing the underlying case or its outcome; nothing is invented for effect. The original decision and its citation are revealed only after you render your verdict.

Legal terms of art are tap-to-define as they come up in a case, so you do not need a legal background to play.

Other ways to play

The Court Archives

Past cases stay playable, and the full archive is free — no Play Pass or sign-in needed for the Canadian edition. You can work back through cases you missed, replay one you got wrong, or use the archive to quiz someone else. Archive verdicts do not touch your score or your streak, but they do count towards how the bench voted on that case.

GUILTY or NOT? (U.S. edition)

The flagship edition, one real American court case a day, hosted at playguiltyornot.com. It keeps its own score and its own ladder — Magistrate, District Judge, Circuit Judge, Appeals Justice, Senior Justice and Chief Justice — at the same point thresholds as the Canadian ladder above, and the scoring works the same way: 100 points a case, plus 10 per day of streak, up to a twenty-day cap.

Bet! GUILTY or NOT?

A different problem entirely. Instead of a case that has already been decided, you are given a real case that has been argued and is still under reserve — the court has not ruled yet. You set your line and wager play-money Gavels, and the board settles when the real court actually rules. Take the bench at Bet! GUILTY or NOT?

Sober As A Judge

The multiplayer version, built for a room full of people rather than one person on a commute. Everyone decides the same case on their own phone and the court's ruling settles the argument. Play Sober As A Judge.

Common questions

Is GUILTY or NOT? free

Yes. The daily case is free to play, permanently, and so is the entire Court Archives — the Canadian edition has no paid tier and nothing to unlock.

Do I need to know anything about Canadian law to play

No. The brief gives you everything the court had, the issue is stated in plain English, and legal terms are tap-to-define as they appear. Most players have no legal training.

Are the cases real

Every one. Each case is a genuine decision from a real Canadian court, and the citation is shown at the reveal so you can look it up yourself.

How long does a case take

Around two minutes. It is built to be a daily habit, not an evening's commitment.

How is GUILTY or NOT? scored

A correct verdict on the daily case earns 100 points, plus 10 for every day of your current streak, up to 300 at a twenty-day streak. A wrong verdict earns nothing and resets the streak. Your lifetime points set your rank, from Justice of the Peace at 0 up through Ontario Court Judge (1,000), Superior Court Justice (4,000) and Justice of Appeal (12,000), through Supreme Court Justice (30,000), to Chief Justice at 70,000.

When does the new case appear

A new case is published every day. Your streak carries as long as you keep playing each day's case.

Do I have to give a name to play

No. You can hear the case and rule on it without naming yourself. Naming yourself is what puts your verdict on the record and starts your streak and your rank.

Can I install it on my phone

Yes. It is a progressive web app, so you can add it to your home screen from your browser and it will open like any other app. There is no app store download required.

Is this legal advice

No. GUILTY or NOT? is a game built for entertainment and general interest. Nothing in it is legal advice, and playing it does not create a lawyer-client relationship with anyone. If you are facing a charge, speak to a lawyer.

Play today's case